Crafting Leveling Planner

The optimal recipe path to level any crafting skill — exact craft counts, XP with dropoff, and a full shopping list. Import a character to prefill your starting level and inventory.
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Craft counts and XP use the game's real XP curves and per-recipe dropoff: a recipe pays full XP up to its dropoff level, then loses 10% of it every 5 levels above that, down to nothing. Every XP number here already has that applied, and a ↓% mark shows how far a recipe has decayed for you (hover it for the dropoff level). The first craft of each recipe includes its first-time XP bonus. XP is earned on your base level (Level − Bonus Levels), but a recipe is available at your effective level (base + synergy bonus) — so synergies let you craft higher-XP recipes sooner. The best recipe is re-chosen at every craft, not once per plan, so the path switches as a recipe's council-per-XP worsens with decay and as better ones unlock — which is why one grind is often several rows. Ignoring too many recipes leaves it nothing to switch to. Prices are shared with the Crafting Calculator; defaults come from each item's vendor value — edit any price to match your market.