The optimal recipe path to level any crafting skill — exact craft counts, XP with dropoff, and a full shopping list. Import a character to prefill your starting level and inventory.
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Recipe path
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Shopping list
Cheap first-time XP
Every recipe's first craft pays a one-time XP bonus. These are the cheapest recipes in range you haven't made yet — craft each once for a free XP bump. The XP shown is what the bonus is worth at your level: cheap recipes are low-level ones, and a ↓% mark means you've out-levelled it and it pays that much less.
Synergies
Other skills grant this one bonus levels, which let you craft higher-level (higher-XP) recipes sooner — so you level faster. Rows within 5 levels of granting a bonus are highlighted; import a character to see your progress.
Craft counts and XP use the game's real XP curves and per-recipe dropoff: a recipe pays full XP up
to its dropoff level, then loses 10% of it every 5 levels above that, down to nothing. Every XP
number here already has that applied, and a ↓% mark shows how far a
recipe has decayed for you (hover it for the dropoff level). The first craft of each recipe includes
its first-time XP bonus. XP is earned on your base level (Level − Bonus Levels), but a recipe
is available at your effective level (base + synergy bonus) — so synergies let you craft
higher-XP recipes sooner. The best recipe is re-chosen at every craft, not once per plan, so
the path switches as a recipe's council-per-XP worsens with decay and as better ones unlock — which
is why one grind is often several rows. Ignoring too many recipes leaves it nothing to switch to. Prices are shared with the Crafting Calculator;
defaults come from each item's vendor value — edit any price to match your market.