Changelog

What's new on Gorgonzola — most recent first.

September 29, 2026
NewConsumables: every potion, candle, figurine, decoction, drink and dish that actually does something, grouped by what it does — damage, mitigation, healing, XP, speed, breath, inventory — with how long it lasts, whether it stacks, and where to get it. It reads the game's own effect text rather than the flavour blurb, which is the difference between “boosts all of your attacks” and “+10% Direct Damage, −50 Max Power, 30 minutes”. Worth a look if you only ever drink the same three things: there are candles, figurines and Gur-Horta doing things most people never notice. (Asked for by warcraft.)
NewConsumables: food is in its own section with the line that actually separates one dish from the next — the mitigation it grants — next to its max health, max power and Gourmand level. Cap the level to what you can eat and the list is what is worth cooking.
ImprovedThe sixteen speed potions and candles were on no page at all: Movement Speed reads speed off gear and abilities, and a potion states its boost in a sentence instead, so none of them were found. They are on Consumables under Speed, and each page now says where the other half lives.
September 24, 2026
FixedThe blood season the game calls Bear could not be reported at all. The site knew it as “Bear and Bugbear”, which is the anatomy — the skill you level — while Grasuul's screen reads “Bear Blood”, so every monitor reporting a Bear day was turned away and the Blood Guide had to be set by hand. It is called Bear everywhere now, with the screenshot to match, and anything still saying the old name is read as Bear rather than dropped.
September 20, 2026
NewCrafting Caravan, the whole event board in one place: every task the caravan's crafters will trade XP and Crafter's Guild Tokens for, grouped by profession, with the skill level each one needs checked against your character. Tick the ones you mean to do and it works out the materials for all of them at once, marks what your storage already holds, and totals the XP and tokens. The tokens page is there too, so you can see what they buy before you spend them. (Asked for by Frostarch.)
NewCaravan: each task repeats every 20 hours and the caravan stays a few days, so you can set how many runs you mean to do of each, up to four, and the shopping list scales with it. Runs are costed as one batch rather than as one run four times, which is genuinely cheaper: leftovers from a sub-recipe carry over and a tool wears out across all of them, so four Crude Chainmail Suits need 57 metal slabs, not the 72 four separate trips would have you buy. The gathering errands are one-offs and are never multiplied.
NewCaravan: pick the professions you actually work, then switch to Best value for one list ranked across all of them by XP per council of materials. It is not the same as picking the highest tier: Toolcrafting's level 80 task pays more XP than its level 70 one for a quarter of the materials, and Alchemy's tier 2 is worth eight times its tier 3.
FixedCaravan shopping lists were missing the wildcard ingredients entirely. Where a recipe says “one of Green Pepper, Red Pepper, Molasses or Corn” there is no single item to price, and those were being dropped rather than listed. Twelve tasks need them and six mentioned them nowhere at all, including Candle Making, which quietly wanted 840 cheap meat for its tallow. They now get their own section on the list, and any task whose cost estimate leaves them out says so.
September 8, 2026
FixedDeath XP reports were being thrown away. The Dying page fills its unknown XP values from what players actually observe, but the endpoint only accepted them from the site owner, so every shared monitor recorded its findings to its own disk and nowhere else, while cheerfully reporting it had sent them. It is open now. This is the one thing on the site that cannot come from the game's data files: somebody has to die of the thing and read the number, and nobody dies of everything.
NewDeath XP now collects the whole ladder, not just the highest number. A repeat death pays less each time, decaying toward nothing, so the set of awards a cause pays (50, then 5, then 1, then 0) is the interesting part and it was being discarded. Reports merge by keeping the highest of each headline number and the union of everything seen, so re-sending your history, restarting, or two people reporting the same death can never lower or lose a value.
ImprovedGorgon Monitor now runs on anybody's machine. It finds your Project Gorgon folder by itself on Windows, WSL, macOS, Linux and Steam Proton, and if it cannot find one it says exactly where it looked and stops, rather than sitting there looking busy and reporting nothing. Point it at an unusual install with --game-dir.
FixedGorgon Monitor on Windows: one accented character in chat could end the run, and so could sending its output to a file. Stopping it with Ctrl-C printed a wall of red text as if it had crashed. It now reads everything as UTF-8 and stops with a tidy summary of what it reported.
NewGorgon Monitor opens with a summary of what it is about to do: the version, your world, the folder it found, what it will save to your disk, and the list of what it does and does not send. If you are going to run a program that reads your logs, the first thing it shows you should be an answer to “what did I just run”.
FixedCasino tips: deleting a tip did nothing. Most days every tip on the board comes from the shared spreadsheet or from redwing.bet rather than being typed in here, and removing one only cleared our own copy — the next moment it was read back off the feed and reappeared. A deleted tip now stays gone for the rest of the day, even when the sheet is synced again. (Thanks Eodred for spotting the odds not adding up.)
FixedTips submitted through the spreadsheet's automatic sync never reached the site at all — they were saved without a timestamp, and anything without one is treated as stale and ignored. They count now, on the page and in the bot.
ImprovedThe fighter odds are now worked out once, in one place, and shared by the page, the Discord bot and the API, so !fight_odds and the board can no longer disagree with each other. The reply also leads with the pick now — “Gloz +10% · Corrrak vs Gloz” — so the answer survives a chat client that cuts the line short.
ImprovedBot authors: the API now hands you the whole odds board ready-made, plus the fighter roster and the spellings we accept for each fighter, so nothing needs hardcoding. Everything added is additive — existing bots keep working unchanged.
NewGorgon Monitor is now yours to run. It is the small program that has been keeping this site's weather, gardens, blood season, daily missions and mob drops current, and it is now a single Python file you can download from that page. Leave it running while you play and your world stays up to date for everybody on it. The whole source is printed on the page, commented for people who do not write code, so you can read exactly what it looks at before you run it. Nothing private is sent: no chat, no inventory, no account, and never your wager on an arena fight.
ImprovedThe monitor now saves your shop logs to your Books folder by itself, the same way it already saved work orders, so Shop P&L no longer needs the in-game save click. Opening the book in game is enough. Those files stay on your own disk; they name your customers, and they are never uploaded.
FixedCrafting Planner: the Cheap first-time XP list was quoting each recipe's one-time bonus at the recipe's level instead of yours, so it ignored XP dropoff — at Alchemy 59 it promised roughly double the XP those crafts actually pay. The numbers are now what you'd really earn, and each row shows how far it has decayed. (Thanks Bobjoelol for the report.)
FixedCrafting Planner: a long grind on one recipe showed a single XP each figure for the whole run, taken at the level it started. Crossing a dropoff step mid-run, that overstated it — a 90→100 Tailoring grind reads 668 XP a craft but pays 584 from 95. The path now breaks into a row per rate. The craft counts were always right; only the number printed over them was stale.
ImprovedCrafting Planner: every XP number now carries a ↓% mark when you've out-levelled a recipe, so a decayed number reads as decayed rather than wrong. One-time crafts are also taken biggest-bonus-first and no longer include recipes that have decayed to zero XP.
FixedCrafting Planner: Cheapest plans were routing you through (Enchanted) recipes that pay exactly the same XP as their plain version for exactly the same materials, plus two enchanting crystals a craft. A Tailoring 70→100 plan spent 6,400 crystals for no extra XP. Crystals sit in a wildcard slot with no price, so the two looked identical and the tie fell the wrong way. Same craft count, same council, no crystals. (Fewest crafts still uses Max-Enchanted recipes — those really do pay more per craft.)
FixedCrafting Planner: crafted ingredients are now expanded into what they're made of. Things like Marvelous Rivets or Cleaning Acid were listed as if you could buy them, so the metal, ore and wood underneath never appeared on the shopping list at all — a Jewelry 90→100 list went from 4 materials to 11. Anything a vendor genuinely sells is still left as a straight purchase, and the plan now ranks recipes on that true cost. (Thanks Bobjoelol.)
FixedCrafting Planner: asking for a level above a skill's cap gave an empty plan and no explanation. The levels people quote (“110 Armorsmithing”) include synergy — base tops out at 100 — so the planner now says so and points you at the Synergy bonus box instead of silently giving up.
ImprovedCrafting Planner: every section folds — recipe path, shopping list, first-time XP, synergies — so a long plan no longer pushes the shopping list off the screen. Each fold keeps its own counts on the summary line, the one-time crafts inside the path collapse separately past a screenful, and what you folded is remembered.
NewCrafting Planner: a Skip enchanted (crystals) toggle. Every item has an (Enchanted) and (Max-Enchanted) variant at every tier — 430 of Tailoring's 672 recipes — so not wanting to burn crystals on levelling meant hitting ignore fifty times. Now it's one checkbox. The ignore list also folds up behind its own count with a clear all, instead of burying the plan. (Thanks Bobjoelol.)
FixedCrafting Planner: a material only obtainable by barter is now labelled and kept out of the council estimate. No vendor sells it, so its value isn't a price you can pay, and counting it made the shopping list look buyable when it wasn't.
ImprovedCrafting Planner: each row of the path now shows its council per XP. Watching it climb is watching why the path changes recipe — a recipe's value worsens at every decay step until a fresher one overtakes it. (If your plan is one recipe for thirty levels, check how many you've hit ignore on.)
NewCrafting Planner: a Synergy bonus box, so you can plan with your bonus levels without importing a character. It still prefills from an imported one.
August 7, 2026
FixedBarters for Zazzamath, Midge the Apothecary and Dorimir Fangblade were scrambled (Zazz appeared to want a Carnelian for a Garnet, and Dorimir's parts were lumped into one trade). Corrected: Zazz and Midge give one Demonic Statement / Royal Jelly for each of their rotating items, and Dorimir's clockwork parts are each a separate option for Red Wing Tokens.
ImprovedThe casino's "hot tip" fight predictions are now read straight from the game and folded into the Gambling odds automatically (today's casino day only).
NewThe Teleport page now covers the free Bard College teleport machine in Statehelm, which reaches almost anywhere without spending Aquamarine.
NewBarters: you can now + add a barter to any NPC, not just fill in "exchange unknown" ones — handy for the rotating traders (Zazz, Midge, …) as the devs keep adding items. Reportable from Discord too, with /report_barter.
NewRotating-barter NPCs now have an "on offer now" tracker at the top of their card: tap the trades currently available and it shows when you last marked them, so you can tell at a glance how fresh the list is.
NewThe Moon page shows the current Bard College door code for the free teleport machine (it changes each moon phase).
August 6, 2026
NewBarters are now community-editable — hit + report on any "exchange unknown" trade (on the Barters page or an NPC's page) and fill in what you give. Reports show instantly with a "community" tag; hand-curated trades always take precedence.
FixedWeather and Garden now show the selected server's data. They were displaying a single snapshot regardless of which server you'd picked — Weather never fetched per-server, and Garden fetched without the server. The weather report cooldown also dropped from 30 minutes to 5.
ImprovedToday's Aurest mission and blood target are now picked up automatically from the game (Lady Alethina's dialog and the Blood Season screen), and the world you're on is auto-detected — so the Clock and bot commands stay current on their own.
ContentMushrooms: Mortaferus's substrate corrected — it grows robustly in Exotic, not Organs.
August 4, 2026
FixedTeleport codes synced with the wiki — added Sun Vale (0391) and moved the Povus code (5865) onto the Cheb run.
August 1, 2026
ImprovedA site-wide warm "tavern" reskin. Every page moved onto one shared color system, and the whole site (nav included) can now wear a season — Halloween, Winterfest or Spring — plus a Moonlight night look. A few pages keep their own identity that stays put under any season: the Werewolf midnight-blue, the Vampire / Blood dark-bloody, the Dying graveyard and the Garden fresh-green.
NewSharing an NPC or Skill deep link in Discord now unfurls a rich preview.
NewNew moon-tied Discord/stream commands for the Rahu boat destination and the Dark Chapel location.
ImprovedOwner tools tidied away under a single /admin area, and the theme can be set (or scheduled to a season) from there.
July 30, 2026
ImprovedGame data updated to v481. The Dying tracker's death list is now read straight from the game's own text instead of the wiki, so it stays current on its own.
ImprovedSkill page: filter skills by the synergy they provide (and search for what feeds a given skill), with clearer cap labels — Prodigy marked as the level-100 exception, and walls the data can't yet explain simply labeled "Unknown".
July 29, 2026
FixedClock: the in-game time is now anchored to UTC, so it reads the same for everyone. Viewers at an odd UTC offset previously saw the clock flipped by 12 hours (and a daylight-saving change could flip it too).
July 25, 2026
NewSkill page — a per-skill reference and the companion to the NPC page. One fetch gives each skill's cap ladder, its abilities and where to learn them, research pools or recipes, synergies and trainers, with a manual "I got this" tick you can keep per character.
July 21, 2026
ImprovedCharacter Report rebuilt. Sections now collapse with a summary line so you can scan rather than scroll, and everything the page shows is read from the game data instead of a hand-kept list — so new trainers, new caps and new prices arrive on their own.
FixedCharacter Report: 51 NPCs were shown under the wrong name, and their wiki links went nowhere. Alravesa was really Alravesa the All-Hunter, the Boatman is Jurl the Boatman. Names now come from the game data, and every NPC on the page links to their NPC page.
FixedCharacter Report: the skill cap list was 24 skills behind the game and covered 62 skills where the data has 86. It now also tells you the trainer's location, the favor level you need, and the price — including the ones paid in Statehelm renown or blood oaths.
NewCharacter Report: a Synergy bonuses section explains the green "+6" next to a skill. Those are bonus levels granted by other skills, and the page now names which ones — useful because a cap unlock is gated on your real level, not the boosted one.
NewPrintable character report — no navigation, no buttons, everything expanded, and light-on-white so it doesn't drain a toner cartridge. Ctrl-P on the normal page gives the same thing.
July 19, 2026
FixedCrafting: items made with a bottled ingredient were missing their Enchanted and Max-Enchanted recipes. Snail gear (Boots, Coat, Gauntlets, Greaves and Helm) at the Amazing tier and above, plus several breads and biscuits, now show every way to craft them. Previously the Amazing Snail Coat offered only the plain recipe, which made the max-enchanted version look unavailable.
ImprovedCrafting: when an item has more than one recipe, the buttons now name the variant (Normal, Enchanted, Max-Enchanted) instead of repeating the same skill and level three times. Other variants are named too, such as "From Perfect", "Repair" and "Traditional Method", and the level is shown only when it differs between them.
ImprovedGame data updated to v480, adding the reworked Massive crafting gems (the older duplicated versions are now marked "Legacy" in game), the Fabled Grain and Fuzzlebun quests, and a handful of new items.
June 30, 2026
NewWerewolf Guide: how to become a werewolf, the Wolf Cave altar and its shop, Tokens of Norala, the Wolf quest chain, shrinking your wolf, and full ability training costs.
NewClock: the Qatik daily dungeon rotation now shows the active dungeon, and a daily Aurest mission card lets the community report the current mission.
NewA Server selector now lives in the "Related" bar. Pick your server once (Strekios, Miraverre, Laeth, Dreva, Arisetsu) and every per-server page (Clock, Gambling, Weather, Garden) follows it.
ImprovedToday's Blood target and the Aurest mission can now be set by anyone (with a short cooldown), and arena tips can be submitted without restriction.
ImprovedGame data updated to v479. Loading your game files now works in every browser (the broken "connect game folder" option was removed in favor of the file picker and drag and drop).
June 23, 2026
NewEvery page now has a "Related" bar under the navigation linking to the tools that pair with it, so you can move between related pages without hunting through the menus.
NewStorage: the item search results now paginate, with a per-page selector (50 / 100 / 200 / All) and page controls.
NewEquipment / Augments: an "Added (CDN ver)" min/max filter to show only items or augments introduced in a given game version or range (game data tracked through v477).
NewIn-game item icons are now shown on Equipment, Storage, Crafting (recipe results and ingredients), Gourmand, and the Gift Planner.
June 22, 2026
NewGourmand: Export button copies the current filtered food list (name, level, type, XP, eaten status) to your clipboard, reflecting all active filters, search, and sort.
NewAll Tools: an A-Z index of every page, with a filter box.
ImprovedHome page shows the live moon phase and in-game time; pages now have link previews when shared in Discord.
June 21, 2026
NewMushrooms: a "⚠ phase ends" warning on robust mushrooms whose grow time runs past the end of the current phase, since the phase while it grows is what determines the bonus.
NewMoon: a dedicated moon-phase page that leads with the current phase and what it changes right now (mushroom growth, reduced recall cooldowns, casino portal, the Rahu boat destination, and the Dark Chapel statue), plus a forecast and a full 8-phase reference. The clock's moon image now links to it.
NewGame News: live mirror of the official Project Gorgon news feed.
NewClock: Mushroom Recall card shows each mushroom's recall cooldown and which are discounted by the current moon phase, with currently-reduced ones sorted to the top (moved here from Teleport).
FixedClock: editing the community event date is no longer interrupted by the page's live refresh.
NewShop P&L: filter by month, and page through the sales log.
NewShop P&L: export and import a data backup; a deduplicated event store means re-importing logs no longer double-counts sales.
ImprovedEquipment / Crafting / Gourmand: updated to game data v473, adding the new Shieldwright shields, items, and recipes.
June 8, 2026
ImprovedBlood Guide — blood target timestamp shown in the server strip; dims to stale after midnight Eastern if not refreshed.
ImprovedBlood Guide — current Eastern date shown in the subtitle; "Non-Ruminant Ungulate" renamed to "Ungulate" in the target selector and cards.
NewClock / shared — gorgon-time.js gains boundary helpers: next weather reset (02:00 GT), game dawn/dusk (06:00 / 17:00 GT), next game midnight, next Eastern midnight, and next weekly reset (Sunday).
June 7, 2026
NewWords of Power — sort by generation time (Newest first / Oldest first); age filter now includes a "Today" option.
ImprovedGambling — selected server is remembered across page loads so you don't accidentally edit another server's tips; Sync Sheet button is hidden for non-strekios servers.
June 4, 2026
ImprovedAugments — page now loads in under a second; data is fetched separately instead of embedded in the HTML.
ImprovedAugments — "All tiers" expander now shows per-rarity effects (Uncommon / Rare / Exceptional / Epic) for augments that scale with rarity.
NewAugments — level range and max skill requirement filters; narrow results to augments usable at your current skill level or item level.
NewAugments — Mitigation, Max Health, and Max Armor filter pills.
ImprovedAugments — search now matches skill name and ability names; type "extra heart" or "fire magic" without touching any dropdown.
FixedAugments — mutation augments (Extra Heart, Extra Skin, Extra Toes) now correctly tagged with their ability names; many icon-format effects that were missing Damage ↑ tags now appear under that filter.
NewAugments / Equipment — Reset button clears all active filters in one click.
NewEquipment — weapon type filter pills (Sword, Staff, Bow, Hammer, Orb, and more).
ImprovedEquipment — search now matches stat text as well as item name; type "cooldown" or "base damage" to find items by what they do.
ImprovedClock — events wrapped in a collapsible Day Overview panel; new Moon Phases panel shows the upcoming phase forecast.
NewWizard Games — ten new game modes added: Critters, Stars, Match, Feed, Share, Trade, Equations, Descent, Odds, and Enchant. Age toggle splits modes into Young and Academy tracks.
May 29, 2026
NewBlood Guide — "None (all blood foul)" option added to the target selector; selecting it shows the screenshot and message without setting a shared target.
ImprovedBlood Guide — target screenshots are now auto-matched by name; adding a new screenshot no longer requires a code change.
ImprovedBlood Guide — blood target is now per-server; switching servers loads and saves that server's target independently.
ImprovedArena Gambling — new "Decent day" tier between Average and Good; day score now accounts for distribution (a day with two good fights buried under nineteen washes scores closer to Average, not Decent).
ImprovedArena Gambling — day quality badge shows the exact average edge percentage.
May 26, 2026
NewArena Gambling — Discord login required to submit tips; anonymous authorship preserved (hashed ID, not username).
ImprovedArena Gambling — summary cards are now the tier filter; click a card to show or hide that tier in the odds list. Separate filter pills removed.
May 24, 2026
FixedGift Planner — skill-prereq gear (Battle Chemistry, Animal Handling, Bard, Fire Magic, etc.) was never matched for any NPC that wanted it. 31 preferences across 17 skills affected.
ImprovedArena Gambling — color ramp on odds: 0% red, 5% yellow, 10–20% progressively greener.
ImprovedArena Gambling — clicking a fight card shows the tips that made it (edge, +5%, −5%) and their contribution.
ImprovedArena Gambling — Odds tab in the share panel; one copy button per tier for character-limited chat pastes. Respects the active tier filter.
ImprovedArena Gambling — fighter filter on the odds grid; pick one fighter to see all their fights, or pick two to isolate their matchup.
ImprovedArena Gambling — day quality badge now based on average edge (Bad / Average / Good / Unbelievable). Hover to see the exact average.
ImprovedArena Gambling — odds dim and prompt a refresh when midnight Eastern passes; refresh loads any tips already submitted for the new day.
FixedArena Gambling — midnight reset was one hour late during daylight saving time; tips submitted just after midnight could be lost.
FixedArena Gambling — first save of a new day no longer discards freshly entered tips.
ImprovedStorage — Demon Blood added to Tracked tab defaults.
NewStorage — filter items by up to two skill mods (AND logic); includes Generic augments.
NewStorage — click any augmented item row to expand its mods: skill badge, correct per-tier effect text, and a link to the Augments page for that power.
ContentGift Planner — NPC data: Duke of Flapbule and Unora Veilmoor gift preferences added; Sir Fisk crossbow preference added; Otis (Existential Planes) added with meat/club/hammer preferences; several trainer unlock thresholds corrected.
May 27, 2026
NewStorage — Augments tab now includes standalone augment items (Ring Augment, Glove Augment, etc.) in the same table as augmented gear, showing skill, effect, level, and value.
FixedStorage — augment items used correct level (tier × 5) and actual value from your snapshot rather than the base item template.
NewStorage — "Augment" category added to item search; augment items show the skill name as a subtitle so multiple Ring Augments are distinguishable at a glance.
ImprovedStorage — search inputs debounced; augment filter dropdowns no longer rebuilt on every sort or tier-fetch re-render.
FixedWords of Power — Archery Master short label now reads "+50% Arrow Dmg" to avoid confusion with adding arrows.
NewCrafting Calculator — shopping list now has per-item price inputs with live line costs, section subtotals, and a grand total in council currency. Prices persist across sessions.
NewHusbandry & Genetics Guide — quest chain, NPC table, genetics branch overview, and breeding concepts.
May 23, 2026
NewBestiary — searchable creature browser with filters for anatomy, tier, blood type, damage types, tameable, and loot drops. Expandable rows show locations, loot, and wiki link.
ImprovedCrafting & Equipment — 🐾 links on ingredients and monster drops navigate to bestiary filtered by that item.
ImprovedBlood Guide — Big Cat blood type added; Spider and Big Cat recognised as sub-types of their anatomy categories.
ImprovedMushroom Farming — ⏱ button on each mushroom row adds a grow-time timer directly to the Timers page.
NewStorage — Tracked tab: per-character watchlist for items you care about (Aquamarine, Amethyst, Diamond by default); shows quantities across all vaults at a glance.
ImprovedStorage — Trip tab redesigned as a consolidation helper; pick a From and To zone and see items that exist in both so you know what to move.
ImprovedStorage — Trip and Consolidate tabs now scoped per character.
ImprovedGame Clock — ⏱ button on each event row and the moon phase countdown adds a timer directly to the Timers page.
ImprovedArena Gambling — redesigned with card-style odds rows, colored heat indicators, and stat summary cards. 20% edge now correctly highlighted green (best bet). Add Fighter UI removed.
FixedWords of Power — Experience Boost short labels now correctly say "Combat XP" to distinguish from skill XP.
May 22, 2026
NewSite Analytics — public usage stats page; visits tracked anonymously via hashed IPs. Available under Site menu.
ImprovedStorage — deep-link from Gift Planner, Quests, and Crafting; click 📦 next to any item you own to jump straight to it in storage.
ImprovedStorage — exact-match search with quotes, e.g. "Onyx" to avoid partial matches like Sardonyx.
ImprovedCrafting Calculator — ⚗ links in storage now open the recipe that uses that item. Items used in multiple recipes open an ingredient search.
NewCrafting Calculator — search by ingredient using uses:almonds syntax.
ImprovedNavigation reorganised — Skills, Items, Utilities, Live, Information, and External Resources. Site links (Changelog, Transparency, Analytics) grouped under Site menu.
May 19, 2026
FixedTraining Planner & Char Report — Fire Magic Research Lv10 now correctly shows 6 abilities including Wall of Fire and Spontaneous Warmthball; was previously missing both due to CDN data quirks.
FixedTraining Planner — research pending bar now shows materials for remaining uses only, not total uses.
FixedCrafting Calculator — Saddlery, and other skills with no enchanted variants, now show all recipe tiers (Nice Saddlebag, Quality Saddlebag, etc. were missing).
FixedCrafting Calculator — shopping list ingredients reappear after a page refresh.
ImprovedCrafting Calculator — shopping list ingredients can now be typed as well as clicked; click the checkbox to toggle fully acquired, or type a number to set a partial quantity.
NewCrafting Calculator — Copy Link button on each recipe for easy sharing.
ImprovedTraining Planner — Fishing, Geology, Lore, Surveying, Tanning, and ~20 other non-combat skills now correctly categorized (were showing under Combat).
NewTraining Planner & Char Report — per-character skill hide/ignore; mark skills you're not actively leveling to clean up the view. Toggle to show hidden skills.
May 18, 2026
FixedCrafting Calculator — higher-tier gear recipes missing from the CDN (e.g. Decent Werewolf Foreguards) are now synthesized from their Enchanted counterparts; Enchanted and Max-Enchanted recipes now show the correct output item.
FixedTraining Planner — recipe training costs (councils and favor) now displayed for most trainers; previously all recipes showed "—".
FixedTraining Planner — CDN combat abilities no longer incorrectly assigned to high-level trainers (e.g. Aralorn no longer shows low-level Priest abilities she doesn't teach).
FixedTraining Planner — Bendith the Banished Vampirism abilities (Necrotic Grasp 8, etc.) now show their correct cost: 20,000 councils + 1 Royal Jelly.
FixedGame Clock — moon phase calibration refined; Full Moon now starts on the correct calendar day.
NewMagic Research Calculator — new page for Fire Magic, Ice Magic, and Weather Witching. Set a level range and get the total materials needed, with optional Exotic Fire Wall track and per-tier breakdown.
ImprovedTraining Planner — Fire Magic, Ice Magic, and Weather Witching now show a pending-research bar when tiers are available but not yet crafted; lists materials needed to complete each pending tier.
NewTraining Planner — new Cap Trainers tab shows Povus and Nightmare Caves skill-cap trainers; character-aware highlighting marks skills you can train now and strikes out skills you've completed.
ImprovedCrafting Calculator — research recipes (Fire Magic Research Lv 15, etc.) are now searchable; selecting one auto-sets quantity to max_uses and shows ability count instead of an item yield.
May 17, 2026
ImprovedTraining Planner — combat abilities now filled from CDN data; missing abilities (e.g. Vampirism Exsanguinate 8 under Bendith the Banished) now appear correctly.
FixedStorage & Hoplology — Account Storage items (shared across characters) now shown only once, from the most recent character snapshot.
FixedGame Clock — moon phase epoch corrected by 8 hours; Waxing Crescent now starts on the correct calendar day.
NewBlood Guide — anatomy cards now show a blood target image for the 11 anatomy types that have one.
NewDying — PvP map added as a collapsible panel.
NewDying — SkillReport import now warns "New Deaths Detected" in gold if the report contains death names not in the list.
ContentDying — "Eardrums Exploded" merged into "Eardrums exploded due to extreme screaming"; Giant Bat direct and DOT sources noted together.
ContentDying — "Fatal Levels of Shame" now lists Rabbit: Play Dead (mod for delayed damage) as a source.
FixedDying — "Soul consumed by giant bat" moved out of the Giant Bat skill filter (NPC source, not a player skill); hint notes it is speculative.
ImprovedDying — skill filter buttons now show counts matching the active filter (All shows totals, Missing shows remaining, Done shows completed); skills with zero are hidden in Missing and Done views.
ImprovedTraining Planner — search box filters the recipe list by name in real time.
FixedChar Report — skills at a cap level with XP still flowing are no longer incorrectly flagged as capped.
May 16, 2026
ImprovedEquipment & Augments — stat lines no longer show a doubled percent sign (e.g. "Base Damage +14%" instead of "Base Damage % +14%").
ImprovedEquipment & Augments — filter tag chips now appear at the bottom of each card showing which damage types and effect categories matched.
ImprovedEquipment & Augments — "Indirect Damage" filter replaces "DoT"; augment names split from CamelCase into readable words.
FixedEquipment & Augments — page title was hidden behind the nav bar.
ImprovedNav — reorganized into Live, Guides, Characters, Crafting, and Tools dropdowns; mobile menu now scrolls correctly on short screens.
ImprovedHome page — sections reorganized to match the new nav layout; Crafting section added.
ImprovedWord of Power — craftable materials (Holistic Inks, Milk Cap Mushroom Suspension) link directly to the Crafting Calculator.
NewSupport — feedback form submits to the server; messages are stored and reviewable.
ImprovedEquipment & Augments — pages now load without a separate data fetch; filtered to items with known sources only.
NewSupport — PayPal and Patreon donation options now active.
ContentGame data refreshed from CDN — new items including Incredible and Marvelous Dwarven Plate sets now visible in the Equipment Browser; Gourmand and Training Planner updated accordingly.
May 15, 2026
ImprovedCrafting Calculator — shopping list quantities can be marked off incrementally (e.g. 2/5) until fully acquired; click again at max to reset.
ImprovedTraining Planner — trainer recipe data now sourced from CDN (3,000+ recipes across 177 trainers); skill categories (combat vs. non-combat) loaded from CDN; favor display corrected for recipe entries.
FixedSite name spelling corrected to Gorgonzola throughout.
NewCrafting Calculator — search any craftable item and see the full ingredient tree with recursive sub-recipes. Load a character to deduct storage on hand; flag intermediate items to outsource; buy/barter callouts show NPC names and locations for purchasable ingredients.
NewTeleport Codes — mushroom recall cooldown table shows normal and reduced cooldowns for all 18 mushrooms, highlights which mushroom gets its bonus during the current moon phase, and counts down to the next active phase.
NewQuest Log — browse all quests with full details: objectives, rewards, and requirements. Filters by active quests, event type, required skill, reward, and name. Paginated for performance.
NewQuest Log — inventory check on Collect/Have/Deliver objectives shows whether items are in inventory or which storage vaults they're in.
ImprovedQuest Log — rewards now display ability unlocks, recipes, work order currency, combat/guild/racing XP, and guild credits cleanly instead of raw JSON.
FixedQuest Log — "Quest done:" requirements now show the quest's display name instead of its internal ID; race skill requirements display as "Fae (race)" instead of raw "Race_Fae".
NewQuest Log — all filters are now reflected in the URL; link directly to any quest with ?quest=InternalName; link button on each card copies its direct URL to clipboard.
FixedQuest Log — internal counter effects (e.g. IncAktaariQuestCounter) no longer appear as raw text in quest rewards.
NewHoplology — separate Character filter (whose items to show) and Skill Report filter (whose study data to check); study status is per-item from one skill report, not tied to which character physically holds the gear.
ImprovedHoplology — items without study data show "unknown" instead of blank; sort by location added; character picker buttons now work correctly.
ImprovedGourmand — skill filter (Cooking, Cheesemaking, Brewing, Ice Conjuration) sourced from wiki data; Can Eat filter hides foods above your current Gourmand level; character list now shared site-wide.
ImprovedVamp Guide — daily quests table now shows which days each quest is available (Mon/Thu, Tue/Fri, Wed/Sat, Sun); description corrected from "randomly assigns" to day-locked.
NewBlood Guide — daily quest strip shows today's and tomorrow's vampire daily quest, each linking directly to the Quest Log; resets at midnight Eastern Time.
NewBlood Guide — Copy button outputs today's daily quest, tomorrow's quest, and the active blood target as a ready-to-paste summary.
NewChat Monitor — typing blood_target_update: Canine in any chat channel automatically updates the shared blood target; invalid anatomy types are rejected by the server.
May 14, 2026
ContentBlood Guide — Dinosaur blood type added.
ImprovedClock — Casualty Event date can now be set server-side; shows for all users.
FixedClock — Bovus flag now auto-clears if the confirmed Povus run is more than 5 minutes in the past.
FixedWoP — Diamond Skin duration corrected to 2 minutes; Lv 5 Life Regen renamed to Unimaginable.
May 13, 2026
ContentBlood Guide — Goblin and Orc blood types added.
May 11, 2026
NewStorage Search — search and filter items across multiple characters by zone, NPC, storage container, and category.
ImprovedTraining Planner — additional trainers added for several skills; book and scroll abilities now tracked in a separate section.
FixedTraining Planner — trainer data now available on the server.
FixedClock & Mushroom Farming — moon phase corrected to match the game's lunar calendar.
ContentGarden — additional crop types recognized.
ImprovedBlood Guide — Elite blood target now shows screenshot and foe list; Spider and Big Cat cards support user-added foes.
May 10, 2026
NewTimers — personal countdown timers with presets (3h loot, 4h mushroom box, 8h loot), custom label and duration, and browser notifications on completion.
ImprovedTraining Planner — new Other category for non-combat, non-crafting skills; additional trainers scraped for Pathology, Warden, Lycanthropy, and others.
FixedClock — moon phase now uses a reference-based astronomical calculation snapped to midnight EST, matching in-game behavior.
ContentMushroom Farming — Black Foot Morel poor phases updated.
ImprovedGift Planner — VIP export instructions added to page header.
ImprovedVamp Guide — map markers now saved server-wide with optional labels; daily quest and zone corrections.
May 8, 2026
ImprovedVamp Guide — added Weather as a Vampire section, new vampire shopping list, Mope/Fungal Fortress tip, wiki-embedded zone maps, and various polish.
NewVamp Guide — added to nav under Guides (Beta).
May 7, 2026
ImprovedVamp Guide — full quest chain guide (chains A, B, C + Grasuul), daily quests table, vampire items table, collapsible sections, and mobile-friendly accordion cards.
ContentBlood Guide — Big Cat and Spider cards note they appear to be subsets of broader anatomy categories.
ImprovedWord of Power — serial number field added to cards, search, and export.
ImprovedShop P&L — serial numbers extracted from item names in the sales log; serial number column added to consignment tracking.
FixedTraining Planner — uncap costs now display as "SR or councils" instead of implying both are required.
FixedCharacter Report — cap unlock rows now only appear when a character is genuinely at the cap wall.
ImprovedGift Planner — NPCs without a love tier show a "Like only" badge; gift categories distinguish Love vs. Like preference icons.
May 5, 2026
ContentBlood Guide — Big Cat blood type added.
May 4, 2026
ContentVamp Guide — Statehelm Cultist Uprising event added.
ImprovedBlood Guide — active target card shows an in-game screenshot and daily reset countdown. Blood target is now tracked per server.
May 3, 2026
ContentSupport page — Buy Me a Coffee and Ko-fi links are now live.
ImprovedVamp Guide — Blood Targets section replaced with a link to the dedicated Blood Guide.
May 2, 2026
ImprovedClock — Povus countdown moved here from its own page; includes Bovus detection, form-up timer, and gold highlight when the Bovus book is uploaded.
FixedGift Planner — favor score accuracy improvements, character remove button, soulmate detection, and JSON validation. Items and NPC data now auto-fetched on first use.
May 1, 2026
NewGift Planner — plan gifts across multiple characters using your items report and NPC preferences.
NewEgg Run Tracker — monitor Egg Hunt book uploads for event runs.
ContentBlood Guide — added Spider blood type and Undead anatomy entry.
FixedGarden — started-season events no longer expire prematurely.
NewLive stream banner — shows across all pages when Twitch is live.
April 30, 2026
NewEgg run book tracker with server endpoint and dedicated page.
ImprovedGame Clock — events shown in 12h GT format with real-time countdowns; added daisy crop timing.
Improvedupload_books.py — chat monitor can now auto-upload weather and garden books; garden expiry fixed.
April 28, 2026
NewDashboard home page — replaces the plain character list as the site's landing page.
ImprovedAll 5 Project Gorgon servers now supported (Strekios, Miraverre, Laeth, Dreva, Arisetsu).
ImprovedWoP — import now merges into existing inventory instead of replacing it; book file drag-and-drop added; export button persists correctly.
ImprovedDying — skill filter tags expanded and fixed.
April 27, 2026
NewBlood Guide — full anatomy-to-blood-type reference with creature lists, active blood target, and server-side persistence.
NewSpell Forge — 1–4 player tournament mode with leaderboard; 97k-word dictionary loaded asynchronously.
ImprovedBlood target is now global (not per-server); active target floats to top; Save button moved to Blood Guide.
ImprovedCharacter Report — Magic College recommendation tracker with per-wizard favor thresholds.
FixedBlood anatomy types corrected: Bovine → Ruminant; Ungulate split into Ruminant and Non-Ruminant Ungulate.
April 26, 2026
NewGourmand Tracker — track food items eaten toward the Gourmand skill.
NewMushroom Farming — moon phase tracker for mushroom grow windows.
NewCap Checker — look up skill caps from your character JSON, including Riding and Transmutation. (now part of the Character Report)
NewCharacter Report — browser-based cacheable report from character JSON export.
NewSupport and Transparency pages added.
ImprovedPovus Trainers — rewritten as skill-filterable card layout with mobile support.
ImprovedShop P&L — added consignment tracking and material costs.
ImprovedWeather and garden pages — drag-and-drop book file import added.
ImprovedNav — responsive hamburger menu; wiki search; Skill Trackers group.
FixedNavbar layout fixed; site renamed to Gorgonzola.
April 20–22, 2026
NewAltars — inventory check, zone maps, and riddle search. Persistent completion checkboxes.
ContentWoP — added short descriptions, effect categories, and durations to book titles. New Lv3 entries: Rare Loot, Unarmed Knowledge, Increased Inventory, Impressive Max-Power Boost, Teleport to Sun Vale, Teleport to Red Wing Casino.