GLogger records every mob you kill and what it dropped. This page reads that data out of a GLogger export and contributes it to the community bestiary's observed-drop database, which is what turns "this mob can drop X" into "this mob drops X about 12% of the time".
.db / .sqlite) or a
.json / .csv export of its kill and loot tables.| Mob | Kills | Drops |
|---|
Only the new rows are sent. This browser remembers the highest GLogger kill id it has already contributed, so re-uploading the same file adds nothing rather than double-counting your drop rates. Large exports are sent in batches, and the marker advances only as each batch lands — an interrupted upload resumes where it stopped.
Kills become the denominator and drops the numerator of each observed drop
rate on the bestiary. They are contributed through the same
/api/loot endpoint the live chat monitor uses, so this data sits alongside
everyone else's. Item names are resolved to the game's stable internal ids using GLogger's
own copy of the game data, so a future rename can't orphan what you contributed — and
anything that doesn't resolve is shown to you rather than guessed at.